Competition Info

CATEGORIES

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  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • (An entry in Film not defined by any of the categories above. Please Specify. )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above.

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • (An entry in Film not defined by any of the categories above. Please Specify. )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • (An entry in Film not defined by any of the categories above. Please Specify. )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • (An entry in Film not defined by any of the categories above. Please Specify. )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above

  • (Commercial broadcast or Internet radio advertising. )

  • (content downloaded or streamed online that promotes a product or service – includes content consumed on mobile devices. )

  • (An Audio entry not defined by any of the categories above. Please specify. )

  • (promotional writing included in an audio recording. )

  • (music including original composition, a licensed recording, or an altered version of an existing recording.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music.

  • (To create or promote a company's identity using graphical elements, typography, colors and logos. Examples include branded collateral, business cards, corporate communications, packaging, promotional items, stationary, etc. )

  • (commissioning and acquiring material for publication. )

  • (promotion of environmentally friendly, eco-friendly, or “green” products, packaging, or services.)

  • (the graphic design of a product, brand, or company logo)

  • (Graphic and physical design of product packaging. )

  • graphic, digital and physical design of a product stand or display in a store to drive sales. (displays, fixtures, on-shelves, stands, shopping bags, etc.)

  • (graphical and physical design of posters)

  • (This can include but not limited annual reports, brochures, calendars, multiple paged catalogs, direct mail, and magazine/cover art)

  • (graphic and physical design of Self– Promotion)

  • (astute, the aesthetic physical design of interior and/or exterior spaces. )

  • (a Design|Craft entry not defined by any of the categories above. Please specify.)

  • (mobile device or tablet-specific apps or applications )

  • (mobile device or tablet-specific apps or applications )

  • (games developed and designed for mobile devices to promote a particular product or service)

  • (supplemental mobile websites or webpages created to further promote a specific product or service)

  • (digital sales aids promoting a company, brand, product, or service)

  • (mobile based virtual reality technology designed to immerse the user within a given experience)

  • (Entries in this category are for the collection of related web pages with the purpose of advertising of a specific product or service)

  • (A Digital/Mobile entry that’s not defined by any of the categories above)

  • the craft of utilizing fonts, colors, alignments, and any type of imaging (including animation) in advertisements within a digital or mobile context

  • (the sounds generated, manipulated, and designed to bring context to the digital experience)

  • (The User Experience is a conglomeration of tasks focused on optimization of a digital/mobile product for easy, efficient, effective, and enjoyable use for the targeted user.)

  • (the look and feel - the presentation of the digital mobile product.)

  • (an entry within Digital Mobile Technique/Craft not defined by the categories above. Please Specify.)

  • all audio content used for the purpose of direct. (radio, downloadable and streaming audio content, etc.)

  • (execution of any direct digital/mobile media connected to a user or gives the user the ability to interact through technology. Examples include apps, advertising within apps, banners & rich media, e-mail marketing, games, in-stream video advertising, microsites/websites, etc)

  • (execution of all video used for purpose of direct. Examples include television, cinema, online, mobile, outdoor, in-store or point-of-purchase advertising)

  • (execution of direct out of home advertising. Examples include ambient, billboard, poster, and transit, etc.)

  • (direct marketing of items to consumers and physicians. Examples include dimensional direct mail, brochures, catalogs, newsletters, postcards, sales aids, etc)

  • (utilizing social platforms to deliver content directly to consumers in order to generate a social response or action. )

  • (entry in Direct not defined by any of the categories above. Please Specify )

  • (creatively conveying and amplifying a brand’s message while encouraging consumer engagement through the medium of film and for the purpose of entertainment. )

  • (Please limit commercials to approximately 1 minute )

  • (Please limit short form entries to no more than 3 minutes )

  • (An entry in Film not defined by any of the categories above. Please Specify. )

  • the aesthetic of animation including traditional, 2D, 3D, Motion Graphics, and Stop Motion animations (drawn, computer-generated, model-animated, etc.)

  • the creative visuals that reinforce a given narrative and give the audience an emotional experience (camera movement, camera placement, composition, focus, and lighting)

  • the completed vision of the director and the work’s ability to exhibit the vision creatively and effectively

  • (technical and creative editing that elevates the piece. All aspects of editing will be considered including timing, dialogue, visual, audio)

  • (Aesthetics, including set design & location build-outs encompassing the overall look, feel, and atmosphere.)

  • technical use and mixing of audio elements and/or music in film advertising (video or motion graphics). Includes original music

  • film environments and imagery created and/or manipulated outside the context of a live action shot.

  • An entry in Film Technique|Craft not defined by any of the categories above. Please Specify.

  • Utilizing a medium in a new, unique, or especially creative manner. Examples mediums include Audio, Design, Digital/Mobile, Direct, Events/Experiential, Film, Out of Home, Print, Public Relations and Social Media

  • innovative both in functionality and beauty, new products to effectively market or advertise a brand, organization, or service

  • executions that leverage the use of public space, objects, and outdoor environments in an unconventional manner. Examples include exhibitions, installations, interactive objects or furniture, as well as smaller giveaway solutions.

  • large outdoor billboard executions spotted on roads, on top of roofs, or mounted on the sides of buildings. This includes all types of billboards, whether digital, 2D or 3D stagnant, or mechanical.

  • designed to be attached to a visible surface including walls, or fences, or posts, both indoor or outdoor.

  • out of home execution that serves as a takeover a single location or venue.

  • Partial or complete wrap advertising on the sides or entirety of buses, taxis, inside subway cars or a takeover of a bus/train transit station

  • work in Out of Home that is not defined by any of the categories above. Please specify

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Content intended for published printed media. Includes newspapers, magazines, medical journals, and inserts.

  • Entries in this category are for the directorial choices made for a print advertisement.

  • Entries in this category are for the writing of promotional or educational text included in the print advertisement.

  • Entries in this category are for visual elements presented as a drawing, painting, computer graphic or other work of art included in print advertisement.

  • Entries in this category are for the lighting, color, camera choices and editing of photographs included in print advertisement

  • Entries in this category are for the art and technique of arranging type, type design, and modifying type glyphs in print advertisement

  • utilizing one single social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers.

  • utilizing more than one social media platform including networking sites, blogs, etc. to directly market in an effort to enhance relationships with consumers. One of the elements in this category can be offline, as long as it is necessary to the campaign’s execution

  • Use of an influential individual or individuals via social media to influence a target market or enhance brand image, or meet specific goals of an organization or corporation.

  • using a single video created for engaging a target audience through social sharing.

  • posts not using video that are created specifically for a social media platform

  • Social Media work not defined by any of the categories above